(preface, I posted this idea on /r/firefall and the mod there told me I should post it here, so here goes) I think most players would be happy (or at least happier) if Red5 dropped the 'items break permanently' bit of the current system. This is compounded by the fact that you have no guaranteed way of replacing high quality items no matter how much you grind thumpers.... the quality of materials you can get has an element of luck to it. My proposed fix for this would be to a) remove the repair pool idea (so you can always repair items) b) increase the resource cost of repairing (so repairing items becomes a resource sink) and c) allow any quality material to be used for repairing, but increase the amount required as the quality decreases. So to repair that quality 900 rifle you can use 100 * quality 900 material or 1000 * quality 450 material. So players get to keep their nice crafted gear, Red5 get a resource sink in the game (that, as a bonus, sucks in materials of all qualities) and everyone's happy. So, how's that for a slice of fried gold?