Professions Added three professions: Weapon Production, Frame Module Production and Ability Production. Added a section for 'General Knowledge' which anyone can research regardless of their profession. The Weapon Production profession concentrates in manufacturing all signature and secondary weapons. The Frame Module Production profession concentrates in manufacturing Battleframe items such as Servos, Jumpjets, Plating and Hyper Kinesis Modules (HKMs). The Ability Production profession concentrates in manufacturing non-HKM Battleframe abilities. In General Knowledge, players can upgrade their Thumper research, Refining research or Inventory upgrades. Researching new technologies will require Research Points, which can be gained through salvaging equipment. Players are able to switch professions at a cost. Any progress made in previous professions will be saved should the player choose to return to a profession they already put research into. A profession respec will remove all current professions, allowing the player to select a new profession. There is no cost for adding a profession. Profession respec costs start a 1,000 Crystite or 10 Red Beans. Each paid respec done in the previous 30 days will increase the cost by 5x Crystite or 2x Red Beans. For example: First respec within 30 days: 1,000 Crystite or 10 Red Beans. Second respec within 30 days: 5,000 Crystite or 20 Red Beans. Third respec within 30 days: 25,000 Crystite or 40 Red Beans. If a profession respec does not occur in 30 days, the costs for a respec will drop back down. This works on a rolling window, so when changing professions multiple times within a thirty day period, thirty days from the first respec the cost will go down a level, and thirty days from the second respec the cost will go down another level, and so on. All players will begin with one free respec, which will not increase costs when used, but will be used first (meaning that the free respec cannot be saved for when costs are high).