Primary Weapon - Heavy Plasma Machine Gun Rapidly fires small plasma projectiles that explode for light AOE damage on impact Specialty (Passive) - Imminent Threat All enemies near the Mammoth take more damage from all sources Ability 1 - Teleport Shot Fires a projectile that teleports the Mammoth to the spot of impact. Modified to allow hitting the ground or other objects. HKM - Tremors Powerful seismic waves erupt from Mammoth every second for Tremors' duration, causing damage to nearby enemies, knocking them back and snaring their movement Primary Weapon - Heavy Laser Machine Gun Fires lasers at a high rate of fire and maintains damage at longer distances than other HMG variants. Alternate Fire – Focused Beam The Heavy Laser MG fires a single, short-ranged laser that consumes ammunition at an incredibly high rate but does higher DPS than the primary fire. Ability 1 - Charge! Ability 3 - Sundering Wave Powerful wave erupts from Rhino dealing low damage to nearby enemies and causing them to take bonus damage from all sources for a duration HKM - Dreadfield The Rhino surrounds itself with an energy-siphoning vortex. Literally, you get to be the Rhino/Mammoth. Going to be amazing..