Gameplay Changes New "Mouth" category for New You allowing for gas masks and other items that are not full-face. Warpaint patterns are now available even without a custom warpaint. You will now be alerted to what award you've unlocked when completing an achievement. Chosen should fire more often with higher accuracy. Hellclaw health increased to 1450 up from 1250. Thumping near the melding should be slightly easier than before. More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks. Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive) Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively. Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing. Blackwater Harvester will now properly give out basalt. Re-enabled basalt blending in manufacturing station. Players will no longer be kicked for being AFK if they are queued for PvP in open world. Secondary weapons once again have limited ammo. Bug Fixes Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa) Fixed issues where a team would get over backfilled (6v5 on TDM). Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch. Fixed a memory leak on matchmaking servers. Players should no longer go invisible after respawning Terrain should no longer appear invisible after respawning. Multiple performance optimizations. Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes. Fixes for the garage erroring out due to "missing items". Fixed bug that showed self heals displaying twice in 3rd person. Fixed some client-side crashes. Fixed an issue with squad challenges that would prevent the match from starting. Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended. Fixed issues on Orbital Comm Tower that would not identify the correct winner. Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins. Fixed infinite glider exploit. Sorry. Binary diff patch is approximately 13 megabytes.