1.) Do you feel like the non-group ARES Missions are appropriately achievable by 1-2 players? Yes, I don't have much trouble with them. The problem is if I want to solo that they are unreasonably far apart for me to actually do them consistently and I end up grouping to keep from traveling so much. I'd actually say the solo missions are more fun due to the fact that you have to actually fight through them, whereas in group missions you almost always have a runner nailing objectives and you're out in 30 seconds. 2.) Do you feel the group ARES Missions provide too little / too much challenge for 3-5 players? No, the only missions that really pose a significant threat are the raider missions when all of the callboxes activate. Even then I've never had a full squad wipe. I wonder if most people posting here recognize the difficulty scale on the side of the mission map tag? Most people I run with have at least one IV gear item and multiple III's, so I don't particularly expect the current missions to pose any threat to us anyway if we play as a team. 3.) Are you liking the occurrence rates of solo vs group content (i.e. increased rarity of group missions)? Yes, but like 1.) it's cumbersome to actually run the solo missions consistently, especially with a group in the area just blindly destroying them back to back you'll often not have the opportunity to finish it alone (before the group murderball arrives) or it will be done by the time you reach it. 3.) What are you key sources of frustration with ARES Mission enemy engagements? Do you feel some situations provide unfair or insurmountable challenges? In a group setting they are pretty easy, hard enough to reprimand players that rush in alone and easy enough to face roll them if you play as a team. I don't think that they pose insurmountable challenges, I can't really think of a single ARES mission that we have abandoned because it was too hard. There is one mission that is in one of the lab daily zones where the enemies seem infinite and there is a confusing layout to the area. It's easy to get lost and hung up on scene objects. It's by far the hardest mission and with a team we're lucky to finish a bomb over 30% there because players basically get lost and the team cant regroup. I've died at the end of the mission and my team couldnt even find me to res me, the map is useless in these areas - useless almost regardless, but especially useless here. There's also a mission behind a waterfall that is difficult to navigate and gives us the same trouble. People can get the objective then wander around and not find the exit, making a loop back to the objective crate. Its silly, but if the map is not going to adjust to an interior view then we can't have these maze areas. It's ends up being a matter of replay frequency and memorizing the zones. 4.) Ice cream: cookie dough or rum raisin? Why not both?